YouTube channel
Coming soon — walkthroughs of concept → generate → iterate on real prototypes.
PlaceholderAI · GAME DEVELOPMENT · BUILDING IN PUBLIC
Generation-first game development from concept → prototype → iteration → release. AI won’t tell you what’s fun — human taste, imagination, prompting, organization, and iteration count do.
Honest note: no shipped games yet — building in public · courses soon
Tools get cheaper. Taste doesn’t. The people who win learn to prompt, organize, and kill what’s boring — then do it again until it sings.
HOW I WORK
A generation-first workflow. Speed gets you into the arena; taste and iteration decide whether anything is worth playing.
Nail the fantasy in plain language. What’s the verb? What’s the hook? What’s the feeling you refuse to compromise?
Use AI to scaffold art, code, systems, and copy — not as a finished game, but as a playable draft you can feel in minutes, not months.
Play, prompt, cut, refine. Organization beats inspiration. The fun is discovered in the loop, not predicted in the pitch.
Package, polish, release. Players are the final judge. Building in public means learning that lesson early and often.
COURSES
I’ll teach the full path: ideation, prompting for game systems, tool pipelines, playtesting for fun, and shipping without waiting for “ready.”
No spam — just course launches, build-in-public notes, and the occasional tool find worth stealing.
You’re on the list.
Thanks — I’ll email when courses and build-in-public notes go live. No spam.
YOUTUBE & SOCIAL
Short builds, messy experiments, and honest postmortems — how ideas become playable, and how playable becomes fun.
Coming soon — walkthroughs of concept → generate → iterate on real prototypes.
PlaceholderPrompt snippets, tool tips, and “is this fun yet?” clips as the channel grows.
PlaceholderPublic notes on what’s working, what flopped, and what I’m teaching next.
PlaceholderTOOLS I USE
Early monetization: recommend tools I actually use. Links below are placeholders until affiliate programs are live.
Scaffold systems, glue code, and refactors so you spend time on feel — not boilerplate.
Affiliate soonConcept art, UI mockups, and temp assets that keep prototypes readable while you chase fun.
Affiliate soonWhatever ships — Godot, Unity, web, or hybrid pipelines. Teach the workflow, not the brand war.
Affiliate soonPlaceholder SFX, music beds, and particles that sell the fantasy before custom polish.
Affiliate soonABOUT
Indie educator exploring AI-powered game development end-to-end. I’m building in public: no shipped titles yet, no fake “10 games released” résumé — just the honest path from blank page to something people want to play.
The thesis is simple. AI makes more people able to start. Taste, prompting discipline, organization, and ruthless iteration decide who finishes something fun. I teach that craft.
Email VictorLATER
Today: teach + affiliate tools that already help. Later: maybe a small SaaS of my own for the same workflow — prompting, organizing prototypes, and tracking what actually feels fun. Soft roadmap only. Focus now is teaching and shipping learning in public.